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About This Game Sym is a puzzle-platformer that explores social anxiety disorder. Play as Josh, a teenage boy trying to reconcile a maze of two contrasting worlds that coexist within the blank spaces of each other - his perception of reality, and the world he created to avoid his fears.Josh exists in these worlds as alter egos, Caleb and Ammiel. Caleb lives only in the white world, on the fringe of reality. He wants to overcome his fears. Ammiel resides in the darkness; he wants only to be alone and completely detached from human contact.Take control of these egos and flip between both realms to solve problems and traverse obstacles. Learn to utilize both distinct spaces, to avoid obstacles and find a path to safety.Explore 44 challenging levels of logic puzzles, platforming and mazes.Switch between worlds of light and darkness to overcome obstacles and find the way forward.Create and share new levels easily with the level editor.A Shared World allows players to connect the doorways in their creations to the levels built by others. 7aa9394dea Title: SymGenre: IndieDeveloper:Atrax GamesPublisher:MastertronicRelease Date: 7 May, 2015 Sym Download 100mb sym 300 gts. mac symbol check mark. nokia symbian usb driver download. key.to_sym ruby. sym windows. sym machinery. sym yedek parça. sym mio vs piaggio zip. sym hd 300 price. sym gts 300. sym bonus x. mac symbol for control key. sym bionic titan kimmy. degree symbol mac 10.13.6. symbol for mac. symbol pack for word. error using sym license checkout failed. macbook pro @ symbol. download symbol mac verschwunden. sym 924 playlist. symptoms of hacking. sym australia. sym bionic titan ilana. sym 3d symrise. sym 50cc moped. sym orbit ii 125. sym macedonia. sym definition. insert symbol mac 10.13.6. sym 300 citycom. sym ka full form This game is one of the most unique games ive ever played. Has a great message behind it. Its actually really fun and has a really cool mechanic behind it. Its 100% worth your time and money. Really nicely done! This game needs more credit!. I'll try to keep this as simple and short as possible without sounding pretentious or melodramatic.SYM immediately caught my eye, not only because of the simplistic, extravagant design, but also the theme of social anxiety.I myself am diagnosed with Asperger's syndrome (great name, isn't it?) which is a major form of social anxiety, and I must say that SYM does an amazing effort at portraying what goes on in the minds of people wih my condition.The subtle metaphors of the "light" and "dark" worlds representing the two sides that I show\/hide from the outside world; "White" being the form of myself trying to act "normal" to people in society; "Black" being a "cocoon" where i reside in isolation away from everyone else.The hazards in both worlds are also applied to this formula; the eyes and plants in the light world (social anxiety, awkwardness, insecurity, peer pressure, etc.), and the saw blades and the "void" in the dark world ("falling" into depression, sadness).And the words and phrases scattered throughout SYM? A window into our minds.SYM is not a "game" per se. It's a near-perfect simulation of what people like me go through on a constant, daily basis, and I cannot recommend SYM highly enough simply for the experience.Again, this may sound overly dramatic, "attention-grabbing" and "poetic" to most, but to others, it's far from it.I'd like to personally thank Atrax Games for making a beautiful piece of art that people like me can appreciate and relate to.. The game has an interesting mechanic, but parts of the levels feel sloppy. There was also a vague number puzzle level that felt completely inappropriate for this type of game. The controls are also wonky when you're near edges and you can get stuck when you're just trying to fall down a narrow shaft.The game is also really short. You can beat it in under 2 hours.. Sym is hard to really give a yay or nay on due to the fact that it's very much an experience that will be based on each individual. The game hits themes surronding social anxiety disorder, and those who are unfamilar with the affliction won't find a game that can make up for in its mechanics or gameplay. The gameplay is alright, there's a level of precision that the controls don't really help highlight, and while the switching between worlds can make for some interesting puzzle mechanics, it just doesn't have the grasp on gameplay to really succeed in that section. However, it has strengths in its theming and the concepts behind it. The ideas it touches with the way it presents its games in black and white and the way you escape from the world is really interesting, and even the mechanics in the gameplay itself play toward these themes. It's most definitely an experience, and it's a game that will make me remember it for a little bit at this point. It's not a good \u201cgame\u201d, it's an experience.For some gameplay and commentary: http:\/\/youtu.be\/an0Z2lyVy7c. Verry interesting game! I really like the artwork and the music.. I want to say, I like this game. It's a platformer that combines puzzles and reaction gameplay, and it was interesting for me,Cons first. The game isn't easy, and I few times got frustrated dying or falling a fortieth time a level. The game also doesn't offer much different stuff. It's a bit monotonous. Though it's interesting enough for 44 original levels, I don't really think user-made levels would be interesting after the original game (unless the game was not difficult enough for you and you want it harder), though I'm going at least to try some. Some levels just don't fit well to the plot (especially the garden ones with Biblical quotes - I don't mind Biblical quotes, but I haven't seen the connection to the game plot). And what is good. Atmosphere! It seems to really give you some impressions of social anxiety syndrom. These phrases written in the levels were really able to put me in this atmosphere. Most levels and puzzles are interesting. There are reaction and speed based levels, logic-based levels, and the ones combining both, and they are really interesting. Original graphics - after all I liked it. Ammiel's ending was a bit shocking for me, and I got really deep and unexpected impressions in the end, which I like. Still didn't made it to Kaleb's ending. So - if you aren't disappointed by cons above - buy this game. I'd say - it almost worth its full price, and don't hesitate if it's on the sale. However, still it may be the matter of taste. I can easily imagine people that wouldn't like it. The demo gives right impression about the game, so try it first. If you like the demo then you probably will like the game.. I'm hoping at some point that this game wil be xbox controller compatible so I won't have to use a keyboard. This game is a very simple concept, and I love the art style as well. I really like the meaning behind the game overall. Hiding from the monsters that might eat you alive, all while trying to avoid your sharp bladed thoughts in the shadows. It's a great way of bringing awareness to social anxiety through a metaphorical lense.. The game has an interesting mechanic, but parts of the levels feel sloppy. There was also a vague number puzzle level that felt completely inappropriate for this type of game. The controls are also wonky when you're near edges and you can get stuck when you're just trying to fall down a narrow shaft.The game is also really short. You can beat it in under 2 hours.

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